Selected work

Revolver Rift
Level Designer · Kahr Works GmbH · Commercial
5+ multi-building compounds taken from 2D layout to playable greybox on an announced AA PvPvE extraction shooter. Approach routes, cover spacing, sightlines and contact points, tuned through studio review.
Dec 2024 – Jun 2025 Unreal Engine 5
Case study
To Pierce Eternity
Level Designer · Hyper Luminal Games client brief · Abertay MProf
Research, paper planning, 2D layout and blockout of every playable area, then chase implementation and QA-led revision, on a level where the interface deliberately lies.
May – Aug 2026 Unreal Engine 5
Case study
Hull & Horizon
Lead Level Designer · V&A Dundee client brief · Abertay MProf
A first-person deck route built for museum visitors with no markers and no fail state, then changed from what 10 structured observation sessions showed.
Feb – May 2026 Unreal Engine 5
Case studyMore work

GoodBabies
Level Designer · Team prototype
One room, a fixed camera, and every critical read kept inside the frame.

Maharaja's Palace
Level Designer · Personal study
Palace architecture as multiplayer structure: routes, landmarks, counterable height.

Promised Night
Level Designer · Personal study
An Indian haveli built around looping routes and light-led guidance.

Baby's First Tower Defence
Level Designer · Two-week team jam
Terrain funnel, elevation and a central landmark in an open arena.

The Dam
Level Designer · Personal study
Beat order and environmental framing, with the first greybox pass in seven days.
Open to Level Design roles.
Dundee, UK. Open to remote roles and relocation.